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 From : Sasha Shost                          2:5033/11      28 Mar 2006  16:55:33
 To : All
 Subject : quake3
 -------------------------------------------------------------------------------- 
 
 
 я уж писал - после запуска уходит в черный экран и все
 что ей не нравится, может кто в курсе?
 
 Q3 1.32b linux-i386 Nov 14 2002
 ----- FS_Startup -----
 Current search path:
 /home/shost/.q3a/baseq3
 /home/shost/quake3/baseq3/pak8.pk3 (9 files)
 /home/shost/quake3/baseq3/pak7.pk3 (4 files)
 /home/shost/quake3/baseq3/pak6.pk3 (64 files)
 /home/shost/quake3/baseq3/pak5.pk3 (7 files)
 /home/shost/quake3/baseq3/pak4.pk3 (272 files)
 /home/shost/quake3/baseq3/pak3.pk3 (4 files)
 /home/shost/quake3/baseq3/pak2.pk3 (148 files)
 /home/shost/quake3/baseq3/pak1.pk3 (26 files)
 /home/shost/quake3/baseq3/pak0.pk3 (3539 files)
 /home/shost/quake3/baseq3
 ./quake3.x86/baseq3
 
 ----------------------
 4073 files in pk3 files
 execing default.cfg
 execing q3config.cfg
 couldn't exec autoexec.cfg
 Hunk_Clear: reset the hunk ok
 
 ------- Input Initialization -------
 Joystick is not active.
 ------------------------------------
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 ----- Client Initialization Complete -----
 ----- R_Init -----
 ...loading libGL.so.1: Initializing OpenGL display
 ...setting mode 3: 640 480
 Using XFree86-VidModeExtension Version 2.2
 XF86DGA Mouse (Version 2.0) initialized
 XFree86-VidModeExtension Activated at 640x480
 Using 8/8/8 Color bits, 24 depth, 8 stencil display.
 GL_RENDERER: GeForce FX 5700/AGP/SSE2
 Initializing OpenGL extensions
 ...ignoring GL_S3_s3tc
 ...using GL_EXT_texture_env_add
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 XF86 Gamma extension initialized
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce FX 5700/AGP/SSE2
 GL_VERSION: 2.0.0 NVIDIA 76.67
 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
 GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel
 GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects 
 GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
 GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix 
 GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
 GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
 GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
 GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
 GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
 GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
 GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
 GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
 GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
 GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
 GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
 GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
 GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
 GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float
 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
 GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
 GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
 GL_NV_texgen_reflection GL_NV_texture_compression_v
 c GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
 GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
 GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
 GL_SUN_slice_accum
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
 MODE: 3, 640 x 480 fullscreen hz:N/A
 GAMMA: hardware w/ 0 overbright bits
 CPU:
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_NEAREST
 picmip: 1
 texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: disabled
 Initializing Shaders
 ...loading 'scripts/lightningnew.shader'
 ...loading 'scripts/explode1.shader'
 ...loading 'scripts/gfx.shader'
 ...loading 'scripts/tim.shader'
 ...loading 'scripts/base.shader'
 ...loading 'scripts/base_button.shader'
 ...loading 'scripts/base_floor.shader'
 ...loading 'scripts/base_light.shader'
 ...loading 'scripts/base_object.shader'
 ...loading 'scripts/base_support.shader'
 ...loading 'scripts/base_trim.shader'
 ...loading 'scripts/base_wall.shader'
 ...loading 'scripts/common.shader'
 ...loading 'scripts/ctf.shader'
 ...loading 'scripts/eerie.shader'
 ...loading 'scripts/gothic_block.shader'
 ...loading 'scripts/gothic_floor.shader'
 ...loading 'scripts/gothic_light.shader'
 ...loading 'scripts/gothic_trim.shader'
 ...loading 'scripts/gothic_wall.shader'
 ...loading 'scripts/hell.shader'
 ...loading 'scripts/liquid.shader'
 ...loading 'scripts/menu.shader'
 ...loading 'scripts/models.shader'
 ...loading 'scripts/organics.shader'
 ...loading 'scripts/sfx.shader'
 ...loading 'scripts/shrine.shader'
 ...loading 'scripts/skin.shader'
 ...loading 'scripts/sky.shader'
 ...loading 'scripts/test.shader'
 ----- finished R_Init -----
 
 ------- sound initialization -------
 Could not mmap dma buffer PROT_WRITE|PROT_READ
 trying mmap PROT_WRITE (with associated better compatibility / less performance 
 code)
 /dev/dsp: Input/output error
 Could not mmap /dev/dsp
 ------------------------------------
 Sound memory manager started
 Loading dll file ui.
 Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so)...
 Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so) failed:
 "/home/shost/quake3/baseq3/uii386.so: cannot open shared object file: No such
 file or directory"
 Sys_LoadDll(/home/shost/.q3a/baseq3/uii386.so)...
 Sys_LoadDll(/home/shost/.q3a/baseq3/uii386.so) failed:
 "/home/shost/.q3a/baseq3/uii386.so: cannot open shared object file: No such file
 or directory"
 Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so)...
 Sys_LoadDll(ui) failed dlopen() completely!
 Failed to load dll, looking for qvm.
 Loading vm file vm/ui.qvm.
 VM file ui compiled to 594408 bytes of code
 ui loaded in 1963008 bytes on the hunk
 35 arenas parsed
 32 bots parsed
 -+- Common Initialization Complete ---
 Opening IP socket: localhost:27960
 Hostname: ubuntu
 IP: 192.168.0.148
 Started tty console (use +set ttycon 0 to disable)
 Sasha                 http://shostatsky.narod.ru  [Team OS/2][Team ЕДСМО]
 
 --- GoldED/2 3.0.1-bsl(990707)
  * Origin: slbbs 741324 12:00-14:00,0:30-3:30,4:00-5:00 (2:5033/11)
 
 

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 Тема:    Автор:    Дата:  
 quake3   Sasha Shost   28 Mar 2006 16:55:33 
 quake3   Rustam Chernotkach   29 Mar 2006 11:16:12 
 quake3   Sasha Shost   29 Mar 2006 08:13:54 
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