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ru.linux- RU.LINUX --------------------------------------------------------------------- From : Sasha Shost 2:5033/11 28 Mar 2006 16:55:33 To : All Subject : quake3 -------------------------------------------------------------------------------- я уж писал - после запуска уходит в черный экран и все что ей не нравится, может кто в курсе? Q3 1.32b linux-i386 Nov 14 2002 ----- FS_Startup ----- Current search path: /home/shost/.q3a/baseq3 /home/shost/quake3/baseq3/pak8.pk3 (9 files) /home/shost/quake3/baseq3/pak7.pk3 (4 files) /home/shost/quake3/baseq3/pak6.pk3 (64 files) /home/shost/quake3/baseq3/pak5.pk3 (7 files) /home/shost/quake3/baseq3/pak4.pk3 (272 files) /home/shost/quake3/baseq3/pak3.pk3 (4 files) /home/shost/quake3/baseq3/pak2.pk3 (148 files) /home/shost/quake3/baseq3/pak1.pk3 (26 files) /home/shost/quake3/baseq3/pak0.pk3 (3539 files) /home/shost/quake3/baseq3 ./quake3.x86/baseq3 ---------------------- 4073 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ------- Input Initialization ------- Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce FX 5700/AGP/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array XF86 Gamma extension initialized GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5700/AGP/SSE2 GL_VERSION: 2.0.0 NVIDIA 76.67 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_v c GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- Could not mmap dma buffer PROT_WRITE|PROT_READ trying mmap PROT_WRITE (with associated better compatibility / less performance code) /dev/dsp: Input/output error Could not mmap /dev/dsp ------------------------------------ Sound memory manager started Loading dll file ui. Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so)... Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so) failed: "/home/shost/quake3/baseq3/uii386.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/shost/.q3a/baseq3/uii386.so)... Sys_LoadDll(/home/shost/.q3a/baseq3/uii386.so) failed: "/home/shost/.q3a/baseq3/uii386.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/shost/quake3/baseq3/uii386.so)... Sys_LoadDll(ui) failed dlopen() completely! Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. VM file ui compiled to 594408 bytes of code ui loaded in 1963008 bytes on the hunk 35 arenas parsed 32 bots parsed -+- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: ubuntu IP: 192.168.0.148 Started tty console (use +set ttycon 0 to disable) Sasha http://shostatsky.narod.ru [Team OS/2][Team ЕДСМО] --- GoldED/2 3.0.1-bsl(990707) * Origin: slbbs 741324 12:00-14:00,0:30-3:30,4:00-5:00 (2:5033/11) Вернуться к списку тем, сортированных по: возрастание даты уменьшение даты тема автор
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